Marker Game Circle
Mark 6 spots in a circle around a central point. Call out movements and the relevant cones eg. Jump to each point and back. Run to cone 2 and back.
- Gallop/ side gallop
- Can also use the times on the clock eg 3 o'clock
- Requires a minimum of 6 markers (or numbered pieces of paper) per participant.
- May require some adjustment to suit Pre-School aged children, the elderly, pregnant women or SEND participants.